The main progression comes from Skill Mastery which you get by getting levels in the skill. The early level are faster to get, so the best way to raise Mastery is by dying as fast as possible after getting a few levels in the skill to train. This makes the first few unlocks useless: increasing your max DL makes you gain Mastery slower! The only purpose of these unlocks at this point is to gain achievements... whose rewards also increase your survivability and slow you down!
Once you get to Thinking 9 you do need some boosts to start getting exp in Perfectionism, but once you get a Mastery level it's more efficient to reduce the life duration than to push for more Perfectionism levels at once.
And then Thinking 12 adds a Combat system and Perks... that have no link to the existing systems at all! No impact on DL, no Gold reward, no benefit from existing skill, drink or shop items, it just takes time away from grinding Skills while you fight to get Perks. And the first per is... increased max DL, slower Mastery!
I'm at Thinking 13 and have not tried getting the Combat skills unlocked there. It seems pointless: why invest time into getting enough money and shop items to get a level and get 2-4 more Perk points when I could instead take 3 lives to gather 3x2 Perk points? The only reason to bother with Combat skills is to complete the Training Grounds.
In the end it all boils down to how Mastery is easier to grind with short lives. If you make the Mastery exp per skill level match the growth of the skill level exp, then it would make long lives more efficient and the rest of the game would make sense.
I don't agree with you at all. sure at the start getting mastery is easier through fast death but as the game goes you get more ways to multiply mastery at late stages so it's a lot harder to get there fast. for example, the shop item for mastery makes it a lot better if you buy a couple of them you can get many times more mastery the goal of the game is to get as far as you can and continue to live for as long as you can at the same time so if the goals make it harder on each other, it would have been good anyway
so i'm in the early/mid game and i'm at the point where i'm fighting training dummies. what strategies should i use? should i just go straight to fighting or try to skill up?
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what is the last level of thinking that is still unlocks things?
saving dose not work
game still without save yes? Nice…
How Does Thinking Kill You In This?
Depressive thoughts, Think too much leads to don't give shit in real life, being 'Creative'..
I had advanced on the game long ago, but even by pressing Load im still at the starting point. Help to recover my progress?
This game is interesting but counter-intuitive.
The main progression comes from Skill Mastery which you get by getting levels in the skill. The early level are faster to get, so the best way to raise Mastery is by dying as fast as possible after getting a few levels in the skill to train. This makes the first few unlocks useless: increasing your max DL makes you gain Mastery slower! The only purpose of these unlocks at this point is to gain achievements... whose rewards also increase your survivability and slow you down!
Once you get to Thinking 9 you do need some boosts to start getting exp in Perfectionism, but once you get a Mastery level it's more efficient to reduce the life duration than to push for more Perfectionism levels at once.
And then Thinking 12 adds a Combat system and Perks... that have no link to the existing systems at all! No impact on DL, no Gold reward, no benefit from existing skill, drink or shop items, it just takes time away from grinding Skills while you fight to get Perks. And the first per is... increased max DL, slower Mastery!
I'm at Thinking 13 and have not tried getting the Combat skills unlocked there. It seems pointless: why invest time into getting enough money and shop items to get a level and get 2-4 more Perk points when I could instead take 3 lives to gather 3x2 Perk points? The only reason to bother with Combat skills is to complete the Training Grounds.
In the end it all boils down to how Mastery is easier to grind with short lives. If you make the Mastery exp per skill level match the growth of the skill level exp, then it would make long lives more efficient and the rest of the game would make sense.
I don't agree with you at all. sure at the start getting mastery is easier through fast death but as the game goes you get more ways to multiply mastery at late stages so it's a lot harder to get there fast. for example, the shop item for mastery makes it a lot better if you buy a couple of them you can get many times more mastery
the goal of the game is to get as far as you can and continue to live for as long as you can at the same time so if the goals make it harder on each other, it would have been good anyway
i want a way to download the game, would that be possible any time soon
You have to click through the giant scare "YOU DIED" screen every time?
nah this is crap
Remember to save frequently, this game doesn't have auto save.
so i'm in the early/mid game and i'm at the point where i'm fighting training dummies. what strategies should i use? should i just go straight to fighting or try to skill up?
what got updated
I second this question
I third this question
i fourth this question
Good game, i hated having to save manualy but it seems well made for now
i kind of wish there was a little more automation to the game
nice idea, nice game. Want more .
any news on the update sir?
how to get achievment 'now fight some real enemies'?
How do you get the "Now fight some real enemies" Achievment?
Hope all is well, Sczuka. Lots of fans eagerly awaiting any sort of update!
Count me as one. I'm excited to see this game develop. I think it can be something special.
This message still stands