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(-1)

Good idea, but too slow progress.

Thanks for the feedback! I got this a lot, so I'll definitely try to make the game a little faster.

(2 edits) (+2)

an idea to make this game more idle is to start with a feature that gives you passive small mastery xp based on highest level and i would probably make drinks last life long to promote longer lifes or add the temporary buffs later.

(+1)

Thanks for the feedback! 

I really like the idea of passive mastery xp, I'm thinking I could make it, so you get some % of your best gain while dead, so If you wanted to play more idle, you could just do runs once in a while to increase your best gains.

And speaking about the drinks is the problem, that they are annoying to refresh all the time or is the bigger problem getting enough money to sustain them for a longer time? 

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I think mostly since they get introduced right at the start of the game it is a big investment for a reward that doesn't last too long making you not really want it, while cheap beer is okay if u look at bevarage 2 u unlock it at thinking 4 but the investment would basically always not be worth it since it only last 60 seconds even if u could live that long as getting 5 coins at that time would have a base cost of 50s and a 100 death chance

Is there a way to import and export games?

(+1)

Sadly not yet,

honestly, I would say, that the game is in a barely playable state atm, missing many qol features, polishing, more content etc.

(1 edit)

How do you get the Can't go faster than this and the Respawn Simulator achievement? and can you add a auto-save feature?

(+1)

You get "Can't go faster than this" when you cap job speed (2 copletions/s) and "Respawn Simulator" for dying 100 times.

The auto-save version will definitely be added, but I don't know when.

so slow

How is this supposed to be idle, when you have to micromanage all actions to not die?

This is as "idle" as Mario, if you consider "use pause option to not die" an idle mechanic.

I know the start requires active playing, but as you progress through the game, you can do longer and longer runs and make progress while idle. 

I'm sory if the name or tag made you think this game is something else.

I don't think it's a bad game. Maybe you should change the name and the tags. (i.e. It's neither idle, nor incremental as you literally die)

stuff you buy in the store should carry over between deaths 


also this is not really a idle game

Thanks for playing and providing feedback!

For the idle part, t depends on how you define idle games, but yes, I know that the start of the game requires a lot of active play, but it slowly enables you to do longer and longer runs and eventually, you will be able to idle on meaningfull things (or at least thats my goal with the game).

And for the shop upgrades, I don't really want to make them permanent, but I can make them cheaper or more powerfull, if it feels bad to  buy them.

you need some kind of permanent upgrade system

There are currently 4 (achievements, skill mastery, perks, and sigils) and I plan to add many more.

But maybe the problem is, the gap between them is too large (you unlock perks at thinking 12 and sigils at thinking 20).

(+1)

why is a infant drinking beer

I very much like the idea. I less like that it's all on different tabs, you have enough screen space to have it all at once.

Thanks for the feedback. I can see how it can be annoying to switch between almost empty tabs. However, when you progress through the game, these tabs start to fill more and more and eventualy there wont be enough screen space to put everything in one tab, unless it's scrollable, which would be even more anoing to navigate throug in my opinion.

maybe u could have a favourite page where u can decide to put upgrades and actions that you'd like

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