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Am I crazy or is multiplicateve not a word

Thanks for pointing that out. I'll fix it.

Toiled Cleaner should be Toilet Cleaner

(+3)

i play a lot of idle games, this one is good

I'm glad you like it.

(+5)

needs fullscreen

It will come in the next update.

(+1)

I like this game a lot. I think that it would me cool to have a tab to make notes so that we can write the succesion of what to be active on: For example: Thinking 1 -> Caution 10 -> Thinking 4 -> Toiled Cleaner etc

Honestly I don't really want to implement anything like queue for actions. I understant that the game right now is pretty repetetive, but I hope the addition od passive gain based on your max will help with that, since you wont have to repeat the same runs over and over again, and you will be able to just wait and than do run, which will take you further than the last one.

But if this doesn't help, queue might be something I would consider.

Something that I do while I’m not consuming Tavern effects is to click on Jobs, wait til the bar is 95% full, and pause it. That way when I take the DLx0.5 drink it will also affect the jobs once they have finished.

So, maybe a button to speed up everything would be a solution so I don’t have to wait 130 seconds making no choice in game.

Not sure if it's been suggested yet or not, but a queue would be great! just like, upon restart do these set actions, rinse, repeat

(+1)

Uff I pressed hard reset by accident, maybe put a second checkbox there?

(+2)

I'm so sorry to hear that, I'll add some confirmation.

What are the purple buttons next to skills?

They swap between displaying information about the skill and its mastery - permanent levels, which give you xp/s bonus and increase every time you die based on your level.

I know the explanation in the game should be better, sorry :(

(1 edit)

Need sounds, background settings(white, black and grey colours) and import/export buttons.

I'll definitely add import/export. About the first 2, I'm not sure. It would be cool to have those, but I have tons of other things I want to add first.

I think a good way to help it be idle would be options to allow instant restart on death and automatically start Thinking. This way you can idly gain thinking mastery xp

(+1)

I'm for sure, gonna implement some way to get mastery xp while idle.

Since mastery xp gain is linear the best early game strategy is to die quick, maybe make the xp gain exponential so surviving longer is more useful early game so a formula like x*1.5^x

I kinda fixed this problem later in the game, where you can get a lot of multipliers to mastery xp gain, so longer runs are much more worthwhile than the shorter ones, but I'm aware there is a gap, where short runs are more efficient. Maybe I swap store and tavern unlocks, so you would get access to some mastery gain multipliers sooner. And this could also help with the other problem you commented on before.

Noob mastery gives an extreme bonus. So ~ 1700 xp easily becomes 20-30,000 xp with the help of 10 levels. The skill is truly worth its weight in gold.

(-1)

Good idea, but too slow progress.

Thanks for the feedback! I got this a lot, so I'll definitely try to make the game a little faster.

(2 edits) (+2)

an idea to make this game more idle is to start with a feature that gives you passive small mastery xp based on highest level and i would probably make drinks last life long to promote longer lifes or add the temporary buffs later.

(+1)

Thanks for the feedback! 

I really like the idea of passive mastery xp, I'm thinking I could make it, so you get some % of your best gain while dead, so If you wanted to play more idle, you could just do runs once in a while to increase your best gains.

And speaking about the drinks is the problem, that they are annoying to refresh all the time or is the bigger problem getting enough money to sustain them for a longer time? 

(1 edit)

I think mostly since they get introduced right at the start of the game it is a big investment for a reward that doesn't last too long making you not really want it, while cheap beer is okay if u look at bevarage 2 u unlock it at thinking 4 but the investment would basically always not be worth it since it only last 60 seconds even if u could live that long as getting 5 coins at that time would have a base cost of 50s and a 100 death chance

Is there a way to import and export games?

(+1)

Sadly not yet,

honestly, I would say, that the game is in a barely playable state atm, missing many qol features, polishing, more content etc.

(1 edit)

How do you get the Can't go faster than this and the Respawn Simulator achievement? and can you add a auto-save feature?

(+1)

You get "Can't go faster than this" when you cap job speed (2 copletions/s) and "Respawn Simulator" for dying 100 times.

The auto-save version will definitely be added, but I don't know when.

so slow

How is this supposed to be idle, when you have to micromanage all actions to not die?

This is as "idle" as Mario, if you consider "use pause option to not die" an idle mechanic.

I know the start requires active playing, but as you progress through the game, you can do longer and longer runs and make progress while idle. 

I'm sory if the name or tag made you think this game is something else.

I don't think it's a bad game. Maybe you should change the name and the tags. (i.e. It's neither idle, nor incremental as you literally die)

stuff you buy in the store should carry over between deaths 


also this is not really a idle game

Thanks for playing and providing feedback!

For the idle part, t depends on how you define idle games, but yes, I know that the start of the game requires a lot of active play, but it slowly enables you to do longer and longer runs and eventually, you will be able to idle on meaningfull things (or at least thats my goal with the game).

And for the shop upgrades, I don't really want to make them permanent, but I can make them cheaper or more powerfull, if it feels bad to  buy them.

you need some kind of permanent upgrade system

There are currently 4 (achievements, skill mastery, perks, and sigils) and I plan to add many more.

But maybe the problem is, the gap between them is too large (you unlock perks at thinking 12 and sigils at thinking 20).

(+1)

why is a infant drinking beer

I very much like the idea. I less like that it's all on different tabs, you have enough screen space to have it all at once.

Thanks for the feedback. I can see how it can be annoying to switch between almost empty tabs. However, when you progress through the game, these tabs start to fill more and more and eventualy there wont be enough screen space to put everything in one tab, unless it's scrollable, which would be even more anoing to navigate throug in my opinion.

maybe u could have a favourite page where u can decide to put upgrades and actions that you'd like

Viewing most recent comments 41 to 59 of 59 · Previous page · First page